Saturday 23 July 2011

Religion in Umbria: Part 1

The gods are many, and rule the various aspects of existence: good and evil, law and chaos, life and death, knowledge and nature.  A few, such as Pelor, god of the sun, have grand temples and sponsor mighty processions through the streets on high holy days.  Others, such as Erythnul, god of slaughter, have cults only in hidden places or evil lands.  The gods are worshipped not only by clerics, through whom the deities make their presence most obvious, but by a range of lay worshippers.  The typical person might have one or perhaps two deities whom they consider to be their special patron, but it is only prudent to be respectful toward and pray to other deities of the pantheon when the time is right. 
Below are the common deities suitable for adventurers’ devotions (good and neutral deities).  Clerics obviously choose a patron deity, druids tend to revere either nature in its more primal form or Ehlonna, or Obad-Hai, or both.  Other adventurers may pick patrons which reflect race, class, and alignment but may offer respects to other gods based on the situation.  For more (including Holy Symbols and Titles) see pages 90-92 of the PHB.
The Human Pantheon:
This loose pantheon of deities are prevalent throughout the human dominated lands in Umbria and surrounding lands – suggestions are given for worshippers but these are by no means set in stone.
Boccob (Neutral): god of magic and knowledge, often worshipped by wizards, sorcerers, sages.
Ehlonna (Neutral Good): goddess of woodlands, animals and those who live there, often worshipped by rangers, elves, half-elves, gnomes, halflings and druids.
Fharlanghn (Neutral): god of roads, journeys and travellers, often worshipped by bards, adventurers, merchants and travellers.
Heironeous (Lawful Good): god of valor, justice, chivalry, honour, often worshipped by paladins, knights and good fighters.
Kord (Chaotic Good): god of strength, challenge and courage, often worshipped by athletes, good fighters, barbarians and rogues.
Obad-Hai (Neutral): god of nature and the wilderness, often worshipped by those who live in the wilds, barbarians, rangers and druids.
Olidammara (Chaotic Neutral): god of rogues, wine, women and song, often worshipped by rogues and bards as well as revellers and gamblers.
Pelor (Neutral Good): god of the sun, a creator god, the most commonly worshipped god amongst ordinary humans, also often worshipped by rangers and bards.
St. Cuthbert (Lawful Neutral): god of retribution, vengeance and just punishment on those who transgress the law, often worshipped by lawful fighters, bounty hunters, judges, and those who have been wronged or seek vengeance.
The Non-Human Deities
Each of the other common races has their own pantheon of deities, most of whom are little known in human lands.  The deities listed below are the chief gods of the non-human common races – each a mighty creator god and the best known in human lands.  Note that Ehlonna (see above) sits somewhere between the human and elven pantheons.
Corellon (Chaotic Good): god of elves, magic, music, crafts, poetry and warfare, often worshipped by elves, half-elves and sometimes non-elven bards
Garl (Neutral Good): god of gnomes, humour, wit, gemcutting and jewelry-making, worshipped by gnomes and sometimes non-gnome jewellers and fine craftsmen
Moradin (Lawful Good): god of dwarves, smithing, metalworking, engineering and war, worshipped by dwarves and some non-dwarf smiths and masons
Yondalla (Lawful Good): goddess of halflings, prosperity, worshipped by halflings and some non-halfling farmers

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